MWA V9 ModMenu  [Multiplayer]
Converted to PS4 format from the original console release. Review the notes: repaired functions may behave differently from the original.

maps/mp/_development_dvars.gsc  (from maps/mp/_development_dvars.gsc, PS3 / Xbox 360 (big endian), 566 functions)
  - landsonground(): restored the missing notify('landedOnGround')
  - welcomemessage(): 1 broken variable read(s) repaired (compiler bug in the original)
  - initgiveweap(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - aimbotofm1(): 4 broken variable read(s) repaired (compiler bug in the original)
  - landsonground(): disabled - it would corrupt the PS4 script stack (notify with a broken stack)
  - sniperclass(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - sniperclass(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - randommod(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - togglecamo(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - discocamo(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - headshothim(): disabled - it would corrupt the PS4 script stack (stack mismatch at a loop / branch)
  - spectatorloop(): 2 broken variable read(s) repaired (compiler bug in the original)
  - onquickscopespawned(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - initgiveweap(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - mustangbro(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - knifeteleportgun(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - dragongun(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - lightgun(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - diamon(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - upandaway(): 2 broken variable read(s) repaired (compiler bug in the original)
  - doallunlockcamos(): 1 broken variable read(s) repaired (compiler bug in the original)
  - doallunlockcamos(): disabled - it would corrupt the PS4 script stack (call to unlockallcamos with a broken stack)
